34 count_collisions_launch(ElfFloat3d *vector,
int size);
47 count_contacts_launch(ElfFloat3d *vector,
int size);
Holds a triple of integer numbers.
Definition: CUDA_header.h:20
Holds a triple of floats.
Definition: CUDA_header.h:13
A "key" that can be used to fetch results of non-blocking computations sent to the GPU...
Definition: CUDA_header.h:7